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This is less than ideal but would be manageable if it weren’t for the stutters and frame-drops occurring every few minutes. I believe Firewatch runs at under 30 fps most of the time.
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I don’t have an FPS counter but my years of playing on PC have trained my eyes well.
This is only on paper, however, because Nintendo has optimised their games to run at 1080p/60 fps.
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Sure, when compared to the Xbox, PS4 or PC, Nintendo’s hybrid console is severely under-powered. The immersion is almost total if it weren’t for one issue: the atrocious performance on Switch. The sublime sound design and acoustic guitar-filled soundtrack envelop you as you walk through the colourful, cartoon-ish environment. Simple tones of orange or blue are the main colours that coat the low-poly world. This feeling of immersion is reinforced by the intuitive gameplay mechanics which allow you to pick up objects and inspect them, limiting your navigation to a map and compass and a simple movement system – you can walk, jog and climb certain surfaces.
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Once you complete the story, you can return to the world to free roam or replay the game with creator’s commentary – both very welcome features. The voice acting is convincing, drawing you into the story and making their connection believable.
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You can choose your how to reply to her conversation – if you choose to reply at all – on the go. Your sole companion is your supervisor, Delilah, who is in touch with you constantly over the radio. Set in 1989, you play as Henry, a man who has taken to the wilderness of the Wyoming forests to escape his personal life. I won’t spoil the story but I will establish the basics of it. On 17th December 2018, the indie masterpiece came to the Nintendo Switch and despite its fantastic art style, moving writing and convincing storytelling, the lackluster performance on Nintendo’s console is a deal-breaker. To my surprise, I managed to avoid spoiling the game’s 5 hour (ish) story for myself since its release. What will I play now… How long will it take until I’ll encounter a similar deep richness to experience, when will I buy the next “game” to dig deep into my soul and make me explore myself.Since its release in 2016, I’ve heard nothing but praise for indie studio Campo Santo’s Firewatch. Firewatch made me sad for the experience it offered, but even sadder when I finished it. My point is, hand-crafted games take time, dedication and talent, but they stand out, and they deserve the attribute and price tag of art, not cheap entertainment, as many consider games to be. The Witness reportedly took around 8 years.
I am not sure I can call Firewatch a game what it was for me is an experience, one that reached deep into my soul and made me think hard thoughts, a simulation of a story I am happy not to live through, in a scenery I’d be more than happy to get lost in.įirewatch is a carefully hand-crafted experience, like The Witness, like The Vanishing of Ethan Carter if games are ever to fully accomplish the universally recognised status of art (as they should), it’s titles like Firewatch we will have to thank for.įirewatch took a bit more than two years, and some 40 gamedevs (as counted in the credits) to make. This game that made me gasp in front of its amazing beauty, that made me long for my hills and my trees and the silence of the woods that I love so much. I love that I have played this game that made me sad.
If Henry isn’t a good man, I don’t know who is… So Henry helps Ned Goodwin and convinces sketchy, alcoholic Delilah to do so, too. A father in hiding, who left his son’s body to nature instead of reporting it, in an attempt to get lost in the wilderness, like Henry. A husband flooded by shame for entrusting his wife into care* – leaving his sick wife in a hospital – tries to escape in the wilderness, where he stumbles upon a father who lost his loving son. My take on Firewatch is that a terribly sad person comes to learn of an even sadder one. Yet Firewatch -a game!- made me ponder these hard questions, and while hopefully I will never find out what I’d really do, what I’d really choose, as Henry I did choose and I wonder why so many people reviewed his character as questionable. I simply cannot, will not contemplate such a thought. The thought makes me so impossibly sad, I can’t even fathom it. If you have someone you very much love in your life, how would you contemplate assisting him or her as they lose their battle with dementia?